29 April 2009

New ScreenShots

Apparently, There haven't been much Sims 3 news on the web fort. But iv found some screenshots from twitter:  

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Please Note, The Pictures are not in good picture, so please don't think that's how the graphics going to looks like.

24 April 2009

Sims 3 VIP

A new Sims 3 VIP has been posted: TheSims3.com VIP (18704)

23 April 2009

Q&A

Gamespot had a short Sims 3 Q&A with Grant Rodiek where they discuss the reason of the delay, lifetime dreams, traits and more.
Check it here: Gamespot article

21 April 2009

Sims3 April News 2

Sims 3 cheats
Dutch gaming site Games Guide posted a small article where they confirm 3 cheats for The Sims 3. The cheats are Kaching, Motherlode and Moveobjects on/off. They also say that not all Sims 2 cheats will appear in Sims 3.

New movie
A new Sims 3 movie from the Polish site was posted here: New movie

18 April 2009

Sims3 News April #1

The official Sims 3 site updated with part 9 of the Creator's Camp. This week, a talk with Decorgal and Baconandeggzie.
Check it here: Creator's Camp event

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Also, there's a new moviespotlight on a Simsplayer. This time with Parsimonious Kate.
See it here: Sims 3 movies

15 April 2009

Sims3 Mashup Tool


Gamespot posted 3 movies showing the Sims 3 movie Mashup tool for Sims 3.
See all 3 here: Gamespot movies

09 April 2009

New Sims3 Videos

TheSims3.com posted a new movie. It shows Creator's Camp visitor Lightside where he talks about the game and showing some of his creations.
Check it here: New movie

The official Norwegian Sims site posted a movie about a recent Sims 3 fanevent here: New movie 2

Another movie comes from the Italian Sims site where Rod Humble shows the game here: New movie 3

And lastly, part 10 of the French Sims 3 tour can be found on the official French sims site here: New movie 4

08 April 2009

BREAKING NEWS: Will Wright leaves Maxis/EA, invests in his ‘Stupid Fun Club’


Dont know why but:

Will has also written a note at the Sporums in which I’ll also add to this post:

Hey everyone.

There’s a little press release going out today as we speak (well actually I’m not speaking, I’m typing… (and I guess you’re not even listening, you’re reading (unless you’re having your new Kindle read this to you in which case you are listening) but you’re definitely not reading this “as” the press release is going out, and I’m certainly typing this hours before the fact….) anyway. (I suck at writing)

The gist of the story is that I’m leaving EA (well, not really, I’ll explain) to start (well, not quite start, it’s actually been around for quite a while in a rather different form) … let’s say dive into a new venture, The Stupid Fun Club. The Stupid Fun was actually started many years ago by myself and my friend Mike Winter, we met while competing in Robot Wars and Battlebots. It was apparent to us that one day the robots would take over the world and we decided we wanted to be on the winning side, so our initial charter was to do whatever we could to usher in our new mechanical overlords.

Along the way we ending up building and prototyping a lot of… odd stuff. People would come by our shop and get interested in this stuff for various reasons. Some of this stuff sparked new creative ideas, even (*gasp*) ideas that may have “commercial, entertainment value” (this is how you talk when you’ve been around lawyers and MBA’s too long).

At some point we started showing some of this stuff to the people at EA. They got excited by the prospect of us pursuing these projects commercially (or that’s what they said anyway, I think they just want to be on the winning side of the coming robotic revolution as well). So we started talking to them (EA, not the robots, though we do talk to them as well, but the robot responses are cryptic at best) about getting involved and investing in The Stupid Fun Club (we asked the robots first but they’re all broke).

So as things worked out I decided to jump into my work at the club more or less full time. But at The Stupid Club we’ll be working on new games (along with EA) as well as other kinds of projects with different partners.

I can’t talk about specific projects coming out of SFC just yet (alas, the robots won’t let me), but as things develop I’ll find a way to keep those of you who are interested informed about what we’re doing (but not with a blog…I’ll never have a blog). A major aspect of the projects I’ve worked on has always been the player community, that won’t change.

-Will Wright

The Press Release:

REDWOOD CITY, Calif. - (Business Wire) Electronic Arts Inc. (NASDAQ:ERTS) announced today that EA is making an equity investment in Stupid Fun Club, Will Wright’s new adventure. Stupid Fun Club is an entertainment think tank developing new Intellectual Properties to be deployed across multiple fronts including video games, movies, television, the internet, and toys. Will Wright is leaving EA to run Stupid Fun Club.

EA and Will each own equal percentages of Stupid Fun Club and are the principal shareholders. In addition, EA has the right to develop game concepts that spring from Stupid Fun Club projects. Will Wright is represented by Creative Artists Agency.

“The entertainment industry is moving rapidly into an era of revolutionary change,” said Will Wright. “Stupid Fun Club will explore new possibilities that are emerging from this sublime chaos and create new forms of entertainment on a variety of platforms. In my twelve years at EA, I’ve had the pleasure to work alongside some of the brightest and most talented game developers in the industry and I look forward to working with them again in the near future.”

“We believe in Will’s vision for Stupid Fun Club and we’re looking forward to partnering with Will and his team long into the future,” said John Riccitiello, EA’s Chief Executive Officer. “Will is a great designer and he’s been part of a great legacy of globally recognized game franchises like The Sims, SimCity and Spore. The teams that have been leading those franchises in recent years have a lot of exciting content coming.”

“Will has been an inspiration to our teams, and it’s been rewarding for us to bring his ideas to life,” said Lucy Bradshaw, VP and General Manager at Maxis. “In addition to legendary games, Will’s legacy at EA will be the many talented people who worked with him and will now continue to contribute their own vision to the art of game development.”

Will Wright created Maxis with Jeff Braun in 1989, which was acquired by EA in 1997. Will is the visionary designer of blockbuster game concepts like Spore™, The Sims™ and SimCity™. Lucy Bradshaw, VP and General Manager at Maxis™, will continue to run Maxis and the Spore franchise. Lucy’s team is working on the upcoming expansion pack, Spore Galactic Adventures, as well as other game concepts including Spore Hero, Spore Hero Arena and Spore Creature Keeper. Rod Humble is head of the EA™ Play Label and his team will launch The Sims 3 in June of this year.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world’s leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA™, EA SPORTS™, EA SPORTS Freestyle™ and POGO™. In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.

Electronic Arts, EA, EA SPORTS, EA SPORTS Freestyle, POGO, The Sims, SimCity, Spore and Maxis are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.

06 April 2009

Found some Sims3 Pictures

Found some sims3 pictures while searching some sites:

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The Sims 3 EULA - Updated, answers SecuROM and IGA

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Direct Quote from Sims Programs 

“Last month, the EULA for The Sims 3 appeared…in which was dated 3/22/09.  WritinReg from The Sims 2 BBS has found a revised EULA for the game, dated 3/27/09.  With less than 2 months to go, it’s just about certain this could be a final EULA for the game (but hey, it’s subjected to change at any time, so watch it!).  They only have 1 month to finalize the EULA as in May, the game will have to go gold.

In the updated EULA, they offer details for both the retail and digital download versions.  While Securom is not found in the retail package, it WILL be put into the digital download.  They also are planning to keep the In-game advertising in which will be featured in both the retail and digital download versions.  This is how it will work:

E. IGA Worldwide Technology. This game incorporates dynamic advertisement serving technology offered by IGA Worldwide Inc. (“IGA Technology”), which enables advertising to be temporarily uploaded into the game on your PC or console, and replaced while you are online. IGA Technology only logs information that is needed to measure presentation of advertising, and to serve advertising to the appropriate geographic region and to the right location within the game. Logged data may include Internet Protocol Address (“IP Address”), in game location, length of time an advertisement was visible, size of the advertisements, and angle of view. The IP Address is deleted when the online game session ends. Your game may be assigned an id number, which is stored on your PC or console, and used by IGA Technology to calculate the number of unique and repeat views of dynamic in game advertising. The id number is not associated with any personal data. No logged information is used to personally identify you. This ad serving technology is integrated into the game; if you do not want to use this technology, do not play the game while connected to the Internet. For more information see our privacy policy at privacy.ea.com.

And here is the information for the Digital Download (in which honestly, I wouldn’t recommend to anyone) about SecuROM being included:

B. Technical Protection Measures. When you purchase the Software online via digital download (the “Digital Download Version”), you receive a Digital Download Version of the Software that uses SecuROM digital rights management technology provided by Sony DADC Austria AG. The SecuROM technology is integrated into the Digital Download Version of the Software and is not a separate installation. For more information about SecuROM, visit www.securom.com and http:/faq.securom.com/.

By installing the Software, you acknowledge and agree to the Software’s use of SecuROM. An internet connection is required to authenticate the Software and verify your license (“Online Authentication”). EA reserves the right to validate your license through subsequent Online Authentication. If your license is not valid, as determined solely by EA, you may not be able to use the Software. A machine will be authorized to play this game after authentication and license validation by EA. The License allows for up to 5 machines, owned by the holder of this License, to be authorized concurrently for access to the offline features of this Software. You can manage your authorizations yourself by following the de‐authorization instructions found in The Sims 3 Launcher. For additional information about The Sims 3 Launcher, see section D, below. A dll file beginning with “drm_dynata” will reside in the temp directory of your computer each time you de‐authorize a machine. To delete any de‐authorization‐related dll files that reside on your machine, simply delete any and/or all files beginning with “drm_dynata”. An internet connection is required for de‐authorization. When you install the Software on a machine, the machine is automatically authorized (provided you have authorizations available). When you uninstall the Software from a machine, that machine is automatically de‐authorized. To authorize the machine, simply install the Software (provided you have authorizations available). EA does not recommend that you attempt to disable or access SecuROM. If you disable or otherwise tamper with the technical protection measures, the Software may not function properly and you will have materially breached this License.”

You can obtain the EULA’s for both the retail and digital download versions (PDF file, Adobe Reader required!) through this link here.

05 April 2009

Can Your Computer Run The Sims3?




Well, Simsprograms.com has posted a website that will scan your mac or PC if you meet the right system requirements.

You can view it here: Can You Run it?

01 April 2009

Hands on Article (Wired.com)

Hands-on article: Wired.com posted a small Hands-on preview for Sims 3.but they only written about the new features. you can view it here: Wired.com